Passage to Ataraxia

Session 5
"Perils at Sea" Aseir 8/16/12

We all slept so soundly. The others more than I. I woke up earlier to go see Tama. I needed to ask her some questions about the dreaded CHult. She thought I was joking. Who jokes about Chult? However, since it was me talking to her I can see how she came to the conclusion. SHe gave me 10 doses of antivenom for that little Gnome Compass. I kept one to attempt another scavenger scheme at some other time. I take my leave and head for a bank to put 50 platinum pieces into my money belt. One must be prepared for emergencies. Another clever idea of mine. I return to my group and we head toward the docks. I’m prepared to con the men to think I was sent by Hanu but the positively greatest thing happens and the elf crew of my rather large ship believe that Isini is Hanu! It was too easy! I headed to the Ten Stones to get a drink and meet Ramsa. He wasn’t there so I drank two drinks and left.

As I approach the ship, my ship, I see the Drow from the day before. Perfect. Exactly what I need. The Drow is talking to Auron about his scimitar and addresses me. He agrees to be an interpreter for us. I really like the idea of having a Drow in my group. From the stories I’ve heard they are excellent warriors. ANd having a Drow for intimidation purposes sounds perfect. I accept him into my group. He already has my crew uneasy. I can’t imagine what he’d do to my enemies. The ship starts to pull out while I’m talking to my new henchman and we both have to jump and climb up te side of the ship. We looked at each other and went our seperate ways. I assumed a sort of mutual respect was gained. I showed him no hard feelings for robbing him with a new crossbow and 6 of my own, old, daggers. I think we’re on good footing with each other now.

Three days go by on the ship and I used the time to prepare myself for Chult. However, of course, I’d never admit to it. I read about a lost city called Ataraxia! Where the divine walk with the mundane. I assumed this was the reason that Hanu gathered all these supplies. If I were to find Ataraxia…I’d be the most well known adventurer in Faerun! I’ll continue Hanu’s expedition and find Ataraxia. I can’t wait to get to Chult!

Our final night at sea. Chult is almost in the distance.

On that night a giant squid attacked and destroyed my ship! I just can’t keep nice things! At least I can always get another ship. We washed up on a small sand dune. Also that weird shark man is now in my group. He’s a valuable ally, he wields powerful divine magic but isn’t very reliable in conversation. I’m not complaining.

My group came across the underwater ruins of a temple inhabited by Sanghugins. I’ve only heard stories about them, they weren’t so tough. However, my group seemed to have some trouble. I killed the majority of them while the party flirted with the others. At one time I was fighting 4 or 5 at once! Still no match! Then we…

Session 4
"A Fantastic Day" -Journal of Aseir 8/15/12

After searching the cave and finding not too much I decided it was time for us to leave. My hnchman followed my lead of drinking the potions and we swam to the surface. During the swim I saw the the sunken airship. Oh how my spirits brightened. Until I saw the hundreds of sharks. Using my quick thinking I attempted to devise a clever way to get passed the shark. I swam down and grabbed the drow I had tied up, brought him to the surface, cut him, and filled a vial of with his blood. I tossed the vial in the sea far enough away. I threw my dagger at it in an attempt to break the vial. I was so surprised that I barely missed the vial with every throw. This salvage was not working out, not lucrative, and no longer fun. I swam back to shore, the others followed. We arrived back in Calimport and Isini and I agreed to meet at my place during the night. I had alot on my mind with many things to do. The elf Aurron and his annoying dog continue to follow me. It’s funny to me, like his little dog that follows him Aurron follows me. However, after the cave incident with the Drow I know Aurron is a good partner for me. He knows that I can get him the gold he obviously wants. And he should know better than to steal from me. After all what good is wealth if you can’t defend it?

I still have my sights set on this salvage when I walk to The Ten Stones. The bartender tells me of a well known salvager named Ramsa. He’s at a nearby table. I approach and explain the situation. I figured the info and Gnomish compass would be enough to sway him. He shoos me off like some sort of half-wit maid. Doesn’t he know who I am? After some thinking I show him the adamantine keys. He agrees to the terms and gives me 2000 gold. The fool. I couldof gotten the keys anywhere. I could be using it as a scheme to make more gold. The idea fills my head. It is a good scheme. I’ll use it again sometime. Ramsa. A fool. Nevertheless I walk out of The Ten Stones with a smile. If only Aurron could understand a thing I said.

I wanted to melt down the adamantine keys and forge them into a dagger but no one seems to be able to, eventually I’ll just have to do it myself. People are so uselesss. After meeting many new people and learning of a new thieves guild, er sailing guild. Coming to the conclusion that dogs are annoying, elves are the most arrogant race, gnomes I get along with since they enjoy the finer things, and dwarves are hit or miss but pretty thick headed usually. I finally get some more info on these keys. And I only had to mention that I had “green keys” and making up a ridiculous gnome name. Gnomes are definitely the most interesting race to me. The boring conversation with key dwarf leads me to a shoddy red peeling building. It has a brass lock and I quickly realize it’s for my brass key. I open the door and three crossbow bolts rush at me. I gracefully move aside and let them pass, child’s play. A rug covers the floor, I pull it back remarking at my own cleverness when I see a hole in the floor. The hole leads to the ceiling and continues for what seems like forever. Ha what an obvious trap. I put the rug back over it and continue down the hall. A door blocks my way. It shocks me a couple times until I realize that i overlooked my key. It opens the door and I continue. Aurron kept pestering me to leave. Such a frail elf. His dog is barking and annoying me but I get over it quickly when I walk into the big room. The desk in the middle has a bunch of receipts from a one “Hanu, Gnome Esquire” I surmise this is Isini’s friend. As if it wasn’t enough that I now own this building. This receipt now
says i own a house on Chult. I could use a getaway. Three caravans are picking up goods from 3 different addresses in town. I’ll check those next. Two urchins approach me as I leave. Oh how entertaining they are. Hopefully I run into them again. They promised to paint my hideout…

Isini is waiting for us at my place and we talk of Hanu and what Isini knows about him and how he lost him. Isini sometimes confuses me with his actions, I’m sure the only thing he knew of Hanu was his name and that he was also a gnome. We decide to head to the first address. It is a rather large warehouse. One of the adamantine keys opens the door. I walk through some rope beads, my party can’t even seem to walk through beads without a fuss. The beads grab them and two swords start attacking them, leaving me alone. A brilliant idea spawns in my brain and I command the swords to stop. One vibrates in an attempt to defy me and I have to command it again, I like that sword. The rope as well obeys me. This day just gets better and better. Inside the room are four crates. I unlock the first three, however some dumb thief broke his pick in the lock before me, it was unsalvageable. They all contained potions Isini drank one before I could stop him. I replaced it and closed the crates. The swords could not leave the building, to my dismay.

The second address led to a town house in the Elven District. I put the key in the lock and moved swiftly to the side as a dart flew past me. How predictable. I step into the foyer of the house and a fireball blows it to hell. Gnomes. A rare breed. What it Hanu hiding with all these obvious traps? As im opening the door a small snake bites my boot and penetrates it, I quickly kill it. The house in unfurnished, the nerve of some to own a houses and leave it unfurnished. A table depicts many books, maps, and facts about Chult. I’m very intrigued with what Hanu is doing in Chilt, mostly how much money is in it.

The third address is an old stable. The key clicks and no trap is set off. Inside is three more crates and a table of Gnome devices. Isini grabs a crossbow of Gnome design. I find a case of six keen daggers. I take em all and replace them with some of my own. Aurron the greedy nudges my shoulder and I give him one. The greedy elf. All of this is because of me. He wanted to leave “The Way” and go home or something. We leave the stables and on the way home I take all the adamantine locks, I might be able to make three daggers! I head home and get ready for the day ahead. Chult lies ahead. The plot thickens. How much can a small creature like a gnome actually be into.

Session 3
from the journal of Isini 8/14/12

Our boat drew closer to the man who shot at us. It was almost impossible to injure the gargoyles that flew around us. One tackled me and I flew it up above the ship, and luckily it flew back down. It ripped my powder horn open, and the powder spilled all over the deck. As soon as I blew up the ship I began looking for a way to help everyone. A shark began to attack us so we quickly tied a rope to the strange elf (who held his dog in his legs), and to Aesir who began swimming us away from the shark. After the shark had tried to drown us by dragging us underwater, he turned into a person and told us to search for the man who shot at us. We encountered two Larcinerisauruses who I nearly subdued before they paralyzed me. We later found the man who shot at us (a drow) and Hanu’s crate of left shoes to sell. I dipped the drow’s fingers in black soot and then replaced all the things my friends had stolen from him with left shoes to pay him back. I kept both of the elven dancing shoes, obviously to pot flowers in. I’m glad I didn’t drown or stay paralyzed by the poisonous bite of the infamous Larcinerisauruses.

Session Two
Daily Dealings

Isini continues along the Calimshan beach digging his feet in the sand and smiling. He looks toward what he believes to be Calimport, thinking how long it will take his little legs to get there. He stays close to a tree line so as not to walk out in the open. About two hours pass and he arrives at the main gate, beholding the sight of Calimport. He marvels at the walls, the huge structures in the distance, the smells, everything. He marches on through the front gate with a smile and starts navigating the city. Isini approaches a man selling spice wanting to try some. The trader pushes a small plate towards Isini who immediately put most of the contents into his mouth, the trader being too late to stop him. Isini’s eyes and nose begin to run all into the plate.

“How much?”
“Uhh, just take it, you already ruined it.”

The trader tosses Isini a sack, empty. Isini trots off with a smile on his face, a couple steps down the sidewalk he notices his sack has a hole. He awkwardly carries the sack to save as much spice as possible. Isini spots a couple restaurants and attempts to put an excess of the spice in food, both attempts fail. While thinking how bored he is with the idea he sees an unbathed, out-of-place wood elf running down the sidewalk, apparently running from nothing. Isini tails the elf. A while down the road the elf turns around and spots Isini, who seems just as surprised as the elf. They both sum each other and Isini asks him a question in Alzhedo. The elf responds, “The Red.” and waves Isini to come into a small apartment like hovel. They sit on a bed while their pet weasel and coyote sniff each other and snarl.

Aseir walks along the sidewalk to a familiar little shop. He steps in and sees a dwarf intently reading a book at the counter. “Tink, I’m back. I need some more acid…” The dwarf doesn’t look up until Ace knocks on the counter, finally he peers at Ace and seems to have heard his request. Tink says, “Of course, of course.” then he gives Ace a weary look and places the book under the counter. While Tink’s in the back room Ace looks around his shop recognizing all the magic components and alchemic bits and bobbles. Tink returns with the vial that Ace asked for, the price being the going rate(2gp) Aseir hands him four gold pieces and asks what it is he’s reading so intently. Tink was reading about love potions, he points to some text in the book and beckons, “Look, look what this one does!” “Oh Tink, you and I both know you don’t need to use those…” With a pretty obvious fake smile Aseir walks out and back to his home to pick up Auron.

Aseir and Auron walk toward the caravan district of town where Ace has heard of a Shaaran caravan selling wares. They arrive and immediately Ace finds two elves to translate with the elfe, they tell him his name is Auron. Ace believes the elves are messing with him but he can’t be sure, he performs a rude gesture to them as he walks away. Then a young attractive woman hanging a red scarf catches his eye. He tells Auron to stay much like you would tell a dog to do. Aseir approaches the woman and makes small talk. He then distracts her with a different scarf and grabs the red one and puts it in his back pocket. The woman brings the scarf and Aseir exclaims how it’s alright but there are better ones out there. She looks where the red scarf used to be, Ace pulls it out and says “Like this one.” The woman pulls out a dagger and talks to Ace about thieves, Ace does not flinch and has all intent of paying. The price was two silver pieces, Ace hands her two gold pieces and continues on, unable to find the elf.

Auron walks alone through the market when a man in a chain shirt with a crossbow attempts to stop him. “Hey, boy we all got to pay the toll!” Auron immediately turns and runs, easily outrunning the human. He runs all the way back to Aseir’s house…

The last thing Aseir does is go to a stand to buy a Shaaran dagger. Before anything is said Ace wonders if the man knows who he is. He does not. The man then pulls out a roll with a handful of daggers on it. Aseir grabs one and asks of its quality, unable to discern it’s value himself, Ace calls the man’s bluff and picks up a different knife, sure of it’s quality. The man mentions that that dagger isn’t affordable to the “common folk.” Aseir understands and shakes his coin purse in a way to make it sound very full. The man nods and Ace tosses him the purse and quickly walks away, knowing that the purse has little over 20 gold pieces in it. As Ace walks away he mentions his name again, later down the sidewalk he hears his name shouted. Aseir smiles and plays with his new dagger, marveling at his own cleverness.

Aseir wanders back into his own hovel to see a kid sitting with Auron. On the floor a cat and dog growl and play and growl. Aseir rubs his temples in frustration. He finally makes out that the kid is a gnome named Isini. Ace really can’t discover anything else. Aseir does not care about the mention of Isini’s friend. Isini leaves to Aseir’s delight. Isini stands on the sidewalk inviting anyone he sees back to Aseir’s hovel. Eventually he invites two drunk dwarves. One walks into the hovel and falls on his face just inside the doorway. Aseir kicks him in the stomach. He’s passed out… The other dwarf starts going through Aseir’s things looking for liquor. Ace asks Isini who the dwarves are and can tell Isini had something to do with it. Ace notices Auron searching the passed out dwarf, Aseir winks at Auron. Ace finally gives the other dwarf a bottle of liquor and shows him to the door. The situation diffuses and Isini falls asleep. Aseir ponders what he’s gonna do with his new found “cohorts.” He searches Isini and finds his musket. Ace has no idea what the device is, nevertheless he fiddles with it and ends up pulling the trigger. Putting a hole in his ceiling. Isini wakes up and quickly grabs the rifle and reloads it. Aseir questions what it is, and what it does. Isini replies, “It does this.” And shoots again at the ceiling leaving another hole. Aseir pleads him to not do it again and to go to sleep. Aseir again strokes his temples and goes to sleep.

Xana’Triss Alone. Slowly rides his wagon to Calimport passing the wrecked airship. Seeing nothing interesting he just continues on. He arrives at Calimport and wholesales his silk and his pony and horses for a small fortune of 1600 gp. He waits til dusk and goes into town looking for a place he knows to be a front for a thieves guild, checks his weapons at the door, and sits with a halfling discussing business. The halfling tells him to come back same time tomorrow for his job. He tells Xan how it is particularly hard to hire Drow, saying it like he’s doing Xan a favor. Xan sleeps in the sewers then returns and discovers his task is to investigate the crashed airship for anything of value. He’ll get a certain cut of whatever is recovered. (Insert when he actually left to go to the wreck, i forget)

Aseir, Isini, and Auron wake up in Aseir’s hovel feeelin refreshed and ready to go. He asks Isini what he wants to do today. Isini is not sure what he feels like doing. He pulls out a recovered compass from the airship and thinks ab out his friend. Asier asks to examine the compass and asks how many there were in the airship. Lots. The two decide to head toward the crash site in an attempt to recover anything they can find. Aseir knows the objects aren’t the rarest, but they are very sought after. A profit can easily be made, and it seems easy enough. Auron follows because he really doesn’t know what else to do. Aseir plans to make his way to a stable and rent a horse and cart for the day.

Unknown to the unlikely three a man sits across from Aseir’s hovel and starts to tail them. This is the same man that scared away Auron the day before…

Session One
Go For Broke

Isini awoke with a yawn and a smile on the small dirigible headed for the Calamshani shore, and found himself completely alone. A refreshing stroll around the decks turned into a frantic search when he realized his friend, and incidentally the pilot of the ship, was missing. Finding himself utterly incapable of piloting the device himself, he used all his might to begin wantonly pulling levers and gadgets until the ship, and its cargo, crashed into a hundred thousand pieces several hundred feet from the shore and several miles east of Calimport. He levitated to shore and began to hike towards the distant city, a place he had never been to, but had heard many stories about.

Meanwhile, Aesir the Red overheard talk of a card tournament and headed that way to try and win some money. He sat at a table with a half-orc dealer, a halfling, an elf, and a kobold. He stared uneasily at the slovenly wood-elf, in contrast to the finely dressed reptillian. Aesir sneaked in cards that fell from other tables and tricked the others to gain advantage, while the Kobold used arcane magic to influence the game. Finally when duplicate cards came into light, there was a brief period of chaos when the pesky clerk confronted Aesir. Other tables had erupted into confusion as well as crossbow bolts began to fly through the air. At that time, the Kobold swiped most of the winnings and was stabbed by the halfling, pinning his hand to the table, but still managed to turn into a gaseous cloud and flee the scene. The rest of the card players darted off with whatever chips they could and Aseir chased after the halfing with the wood-elf trailing along.

Back at the beach, a man who had recently found himself in charge of a silk caravan was witnessing a strange flying machine crashing into the rocky beach ahead…

The Year is 1333

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